How does the game's logic come onto the screen? That's one big question every beginning (game) developer had at one point, probably several times for each project. It is hard to say that there is one right way, as the solution often changes with the desired target deployment or other aspects. It was hard for me to find a library that fitted my needs. I just couldn't find one that I could trust. Libtcod was very close, but due to it's lack of documentation I thought it was the best way to get stuck in development again. In a swell of inner fervor and prone to test my newly acquired programming skills, I decided to implement my own solution. I wanted to display the tiles on the screen, something which couldn't possibly be that hard, wouldn't it?
Continue readingRendering Engine
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